![]() ![]() Target parameter for decimation during compactĭecimation:preserveUVs and decimation:preserveMaterialBorders are working very well together if the texture coordinates and material coverage should be preserved while also simplifying the geometry. UV extent after which a UV channel is considered repeating (= tiling texture) Threshold w.r.t BBox diagonal for collapsing nearby vertices Switches computation of new normals after decimation on or offįactor to steer preservation of boundaries during decimation ![]() Preserves texture coordinates during decimation ![]() Preserves topological features like holes during decimation Preserves repeating texture coordinates during decimation Preserves vertex normals during decimation Preserves mesh material borders during decimation Preserves borders (vertices) common between meshes Switches collapsing of nearby, unconnected vertices on/off RapidCompact CLI has several settings that can be used to control the decimation process: ![]()
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